让AI来告诉你什么叫幽灵堵车

使用环境参考

CocosCreator v3.7.2
ChatGPT

正文

什么是幽灵堵车

堵车,大家都不陌生!

堵车时我就思维发散,用 CocosCreator 模拟下堵车应该挺好玩,网上总说高速上最前面如果有个龟速的车,后面能堵车堵个两三公里。查了一下这叫“幽灵堵车”。问下 ChatGPT:

然后我就新建了个项目,从官方商城搞个车过来:

让 AI 帮你打代码

接下来就是让 AI 来敲代码的过程,要想让 AI 明白你的意思,你得尽可能详细的描述当前的环境以及你想要的东西!!

接下来是我们长长的长长的长长的对话:

参数的修改

代码终于成功跑起来了,然后速度过快,最大最小速度缩小了 50 倍左右,效果如下:

给出代码

import { _decorator, Component, Node, Prefab, instantiate, Vec3 } from 'cc'
const { ccclass, property } = _decorator

@ccclass('Main')
export class Main extends Component {
@property(Prefab)
carPrefab: Prefab = null!

private carList: { speed: number; carNode: Node }[] = []
private time: number = 0
private interval: number = 3

start() {
this.addCar()
}

update(dt: number) {
this.time += dt
if (this.time > this.interval) {
this.addCar()
this.time = 0
}

this.moveCars(dt)
}

private addCar() {
const carNode = instantiate(this.carPrefab)
carNode.parent = this.node
const car = { speed: 1, carNode: carNode }
this.carList.push(car)
}

private moveCars(dt: number) {
for (let i = 0; i < this.carList.length; i++) {
const car = this.carList[i]
const carPosition = car.carNode.position

// 如果不是第一辆车,则判断与前一辆车的距离是否大于安全距离
if (i > 0) {
const frontCar = this.carList[i - 1]
const frontCarPosition = frontCar.carNode.position
const distance = frontCarPosition.x - carPosition.x
if (distance < 4) {
car.speed = Math.max(0, frontCar.speed - 1)
} else {
car.speed = Math.min(1, frontCar.speed + 1)
}
}

const newCarPosition = carPosition.add(new Vec3(car.speed * dt, 0, 0))
car.carNode.setPosition(newCarPosition)
}
}
}

让 AI 赋予小车加速度

一拍大腿,加速度给忘了,我说走的这么立正!!

接下来通过对话让 ai 给代码加上加速度,然后再写一个摄像机控制逻辑:

效果如图:

当车辆数量到达 40 左右时,就已经出现两段长时间的拥堵了,幽灵堵车-可视化 okk!!

当车辆 200+ 时,车辆会以 10 个左右为一组,组团摇摆,这还是大家反应力 MAX 理想情况!

最终代码:

// 挂载 root 空节点
import { _decorator, Component, Node, Prefab, instantiate, Vec3 } from 'cc'
const { ccclass, property } = _decorator

@ccclass('Main')
export class Main extends Component {
@property(Prefab)
carPrefab: Prefab = null!

private carList: { speed: number; carNode: Node }[] = []
private time: number = 0
private interval: number = 3

start() {
this.addCar()
}

update(dt: number) {
this.time += dt
if (this.time > this.interval) {
this.addCar()
this.time = 0
}

this.moveCars(dt)
}

private addCar() {
const carNode = instantiate(this.carPrefab)
carNode.parent = this.node
const car = { speed: 5, carNode: carNode }
this.carList.push(car)
}

private moveCars(dt: number) {
const acceleration = 0.35 // 加速度
const drag = 0.05 // 阻力系数

for (let i = 0; i < this.carList.length; i++) {
const car = this.carList[i]
const carPosition = car.carNode.position

// 如果不是第一辆车,则判断与前一辆车的距离是否大于安全距离
if (i > 0) {
const frontCar = this.carList[i - 1]
const frontCarPosition = frontCar.carNode.position
const distance = frontCarPosition.x - carPosition.x
if (distance < 5) {
car.speed = Math.max(0, car.speed - acceleration - drag)
} else {
car.speed = Math.min(10, car.speed + acceleration - drag)
}
} else {
// 第一辆车匀速低速行驶
car.speed = Math.min(2, car.speed + acceleration - drag)
}

const newCarPosition = carPosition.add(new Vec3(car.speed * dt, 0, 0))
car.carNode.setPosition(newCarPosition)
}
}
}

// 挂载 camera 摄像机节点
import { _decorator, Component, Vec3, systemEvent, SystemEvent, EventKeyboard, KeyCode } from 'cc'

const { ccclass, property } = _decorator

@ccclass('Camera')
export class Camera extends Component {
@property({ type: Number })
moveSpeed: number = 5

private _isMovingLeft: boolean = false
private _isMovingRight: boolean = false

start() {
systemEvent.on(SystemEvent.EventType.KEY_DOWN, this.onKeyDown, this)
systemEvent.on(SystemEvent.EventType.KEY_UP, this.onKeyUp, this)
}

update(deltaTime: number) {
let deltaMove = new Vec3()
if (this._isMovingLeft) {
deltaMove.x -= this.moveSpeed * deltaTime
}
if (this._isMovingRight) {
deltaMove.x += this.moveSpeed * deltaTime
}
this.node.translate(deltaMove)
}

private onKeyDown(event: EventKeyboard) {
switch (event.keyCode) {
case KeyCode.KEY_A:
this._isMovingLeft = true
break
case KeyCode.KEY_D:
this._isMovingRight = true
break
}
}

private onKeyUp(event: EventKeyboard) {
switch (event.keyCode) {
case KeyCode.KEY_A:
this._isMovingLeft = false
break
case KeyCode.KEY_D:
this._isMovingRight = false
break
}
}
}

AI 总结

最后,让 AI 做个总结吧!

Emmmmm…. 就喜欢它时而牛逼时而智障的样子!!

我是阔阔,个人网站:www.kuokuo666.com

2023!Day Day Up!

让AI来告诉你什么叫幽灵堵车

https://www.kuokuo666.com/home/kk059.html

作者

KUOKUO众享

发布于

2023-05-10

更新于

2024-03-05

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